History


BitSoft was known before as Shack Productions, but we decided to change our name because the new name sounds better. We started our first project in 1994, which was a graphical presentasion (Demo) for school party. After that we made another demo during the year 1996, but it wasn't a huge success so we decided to focus making games. After that we have "published" several more or less good games. After graduating from highschool there were almost two years without any publishes.

The Present


Nowadays we are back in business. We have one game deveploment project almost ready and another one is beginning. There are (again) three members in our group, two coders (me included) and graphician. Our new games will use Windows 95/98/2000 and Directx6.1 as platform.

Future


Our next publish will be TankWar - a 2.5D game. It's goal is to make a good multiplayer game for people who like fast action and fast destruction. It's like Unreal Tournament in 2D with tanks. TankWar will also be our last <3D game.

General info


This section gives information about the tools we are using to make our games. This information is directed mostly to other games developers and people who are interested in game developing.

For coding we are using Watcom C/C++ 11.0 Integrated Deveploment Environment. Watcom is a multiplatform compiler, it means that with software you can make programs for several operating systems. It is also known as a extremely efficient codemaker - it is probably the best optimizing C/C++ compiler ever made.

Graphics are made with several programs - many known rendering and conventional drawing programs.

Our musician uses several known sound effect editors and of course FastTracker II - the best module editor ever made.

How To Contact?


Sending email to following address is the most efficient way to contact us: mika.hirvikorpi@utu.fi