My Google Scholar Citations Profile
Note: Some of these publications are under my former name (Peltoniemi).
Peer-reviewed articles in scientific journals:
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Holm, S., Häikiö, T., Olli, K., & Kaakinen, J. (2021). Eye Movements during dynamic scene viewing are affected by visual attention skills and events of the scene: Evidence from first-person shooter gameplay videos. Journal of Eye Movement Research, 14(2).
- Holm, S. K., Kaakinen, J. K., Forsström, S., & Surakka, V. (2021). Self-reported playing preferences resonate with emotion-related physiological reactions during playing and watching of first-person shooter videogames. International Journal of Human-Computer Studies, 155, 102690.
- Välimäki, M., Korkeila, J., Kauppi, K., Kaakinen, J.K., Holm, S., Vahlo, J., Tenovuo, O., Hämäläinen, H., Sarajuuri, J., Rantanen, P. Orenius, T., Koponen, A. (2018). Digital Gaming for Improving the Functioning of People With Traumatic Brain Injury: Randomized Clinical Feasibility Study. Journal of Medical Internet Research, 20(3).
- Vahlo, J., Kaakinen, J. K., Holm, S. K., & Koponen, A. (2017). Digital Game Dynamics Preferences and Player Types. Journal of Computer‐Mediated Communication, 22, 88-103.
- Välimäki, M., Korkeila, J., Kauppi, K., Kaakinen, J.K., Holm, S., Vahlo, J., Tenovuo, O., Hämäläinen, H., Sarajuuri, J., Rantanen, P. Orenius, T., Koponen, A. (2016). Digital Gaming for Improving the Functioning of People With Traumatic Brain Injury: Protocol of a Feasibility Study, JMIR research protocols, 5, 1-11.
- Grassini, S., Holm, S. K., Railo, H., & Koivisto, M. (2016). Who is afraid of the invisible snake? Subjective visual awareness modulates posterior brain activity for evolutionarily threatening stimuli. Biological psychology, 121, 53-61.
- Peltoniemi, S. (2012). Eläinten inhimillistämisestä. Psykologia, 47, 297-300.
Conference papers:
- Holm, Suvi K., & Kaakinen, Johanna K. (2021, August). Game Dynamics Preferences Are Connected with Experiences Derived from First-Person Shooters. Presentation at the 3rd IEEE Conference on Games, IT University of Copenhagen (virtual), Denmark.
- Holm, Suvi K., Forsström, Santtu, Kaakinen, Johanna K., & Surakka, Veikko. (2020, April). The role of game preferences on arousal state when playing first-person shooters. Presentation at the GamiFIN Conference 2020, Levi, Finland.
- Peltoniemi, S. K., & Kaakinen, J. K. (2014, August). The Effect of Attitudes on Reading Immigration-Related Arguments: An Eye-Movement Study. Presentation at the 24th annual meeting of the Society for Text and Discourse, Chicago, IL.
Conference posters:
- Holm, Suvi K., Forsström, Santtu, Kaakinen, Johanna K., & Surakka, Veikko. (2019, July). Do Self-reported Playing Preferences Correlate with Emotional Reactions During Playing? Evidence from Psychophysiological Recordings. Poster presented at the International Conference on Human-Computer Interaction. Orlando, FL.
- Holm, Suvi. (2019, May). Player Types of Gamers: Critical Evaluation. Poster presented at the CHI2019 Conference. Glasgow, UK. DOI: https://doi.org/10.1145/3290607.3299084
- Holm, Suvi. (2019, April). Are Player Types Credible? Critical Evaluation and Validation of Player Types. Doctoral Consortium presentation at the Gamifin2019 Conference. Levi, Finland.
- Holm, Suvi. (2018, August). Critical Evaluation of Taxonomies of Digital Gamers. Poster presented at the FDG18 Foundations of Digital Games Conference. Malmö, Sweden.
- Holm, Suvi. (2017, October). Player Types: What, Why and How. Poster presented at the CHI PLAY ’17 Annual Symposium on Computer-Human Interaction in Play. Amsterdam, the Netherlands. DOI: 10.1145/3130859.3133220
- Peltoniemi, S. K., Kaakinen, J. K., Vahlo, J., Koponen, A. (2015, April). Ongoing Research in the Play4Reward Project: Exploring Emotions During Game Play and Retrieval of Favourite Gaming Memories. Poster presented at the Turku Game Research Day, Turku, Finland.
PhD thesis:
- Holm, S. K. (2023). Preferences, emotions, and visual attention in the first-person shooter game experience. https://www.utupub.fi/handle/10024/174543