{"id":11,"date":"2019-09-11T12:05:18","date_gmt":"2019-09-11T12:05:18","guid":{"rendered":"http:\/\/users.utu.fi\/sukape\/?page_id=11"},"modified":"2023-07-22T09:58:56","modified_gmt":"2023-07-22T09:58:56","slug":"publications","status":"publish","type":"page","link":"https:\/\/users.utu.fi\/sukape\/publications\/","title":{"rendered":"Publications"},"content":{"rendered":"<p><a href=\"https:\/\/scholar.google.com\/citations?hl=fi&amp;user=7pIlUgwAAAAJ\">My Google Scholar Citations Profile<\/a><\/p>\n<p><a href=\"https:\/\/www.researchgate.net\/profile\/Suvi_Holm\">My ResearchGate Profile<\/a><\/p>\n<p>&nbsp;<\/p>\n<p><em>Note: Some of these publications are under my former name (Peltoniemi).<\/em><\/p>\n<p>&nbsp;<\/p>\n<p><strong>Peer-reviewed articles in scientific journals:<\/strong><\/p>\n<ul>\n<li>\n<div class=\"gs_citr\">Holm, S., H\u00e4iki\u00f6, T., Olli, K., &amp; Kaakinen, J. (2021). Eye Movements during dynamic scene viewing are affected by visual attention skills and events of the scene: Evidence from first-person shooter gameplay videos. <i>Journal of Eye Movement Research<\/i>, <i>14<\/i>(2).<\/div>\n<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<ul>\n<li>Holm, S. K., Kaakinen, J. K., Forsstr\u00f6m, S., &amp; Surakka, V. (2021). Self-reported playing preferences resonate with emotion-related physiological reactions during playing and watching of first-person shooter videogames. <em>International Journal of Human-Computer Studies, 155<\/em>, 102690.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<ul>\n<li>V\u00e4lim\u00e4ki, M., Korkeila, J., Kauppi, K., Kaakinen, J.K., Holm, S., Vahlo, J., Tenovuo, O., H\u00e4m\u00e4l\u00e4inen, H., Sarajuuri, J., Rantanen, P. Orenius, T., Koponen, A. (2018). Digital Gaming for Improving the Functioning of People With Traumatic Brain Injury: Randomized Clinical Feasibility Study. <em>Journal of Medical Internet Research<\/em>, <em>20(3).<\/em><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<ul>\n<li>Vahlo, J., Kaakinen, J. K., Holm, S. K., &amp; Koponen, A. (2017). Digital Game Dynamics Preferences and Player Types. <em>Journal of <\/em><em>Computer<\/em><em>\u2010<\/em><em>Mediated Communication<\/em>, <em>22<\/em>, 88-103.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<ul>\n<li>V\u00e4lim\u00e4ki, M., Korkeila, J., Kauppi, K., Kaakinen, J.K., Holm, S., Vahlo, J., Tenovuo, O., H\u00e4m\u00e4l\u00e4inen, H., Sarajuuri, J., Rantanen, P. Orenius, T., Koponen, A. (2016). Digital Gaming for Improving the Functioning of People With Traumatic Brain Injury: Protocol of a Feasibility Study, <em>JMIR research protocols, 5, 1-11.<\/em><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<ul>\n<li>Grassini, S., Holm, S. K., Railo, H., &amp; Koivisto, M. (2016). Who is afraid of the invisible snake? Subjective visual awareness modulates posterior brain activity for evolutionarily threatening stimuli. <em>Biological psychology<\/em>, <em>121<\/em>, 53-61.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<ul>\n<li>Peltoniemi, S. (2012). El\u00e4inten inhimillist\u00e4misest\u00e4. <em>Psykologia, <\/em>47, 297-300.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><strong>Conference papers:<\/strong><\/p>\n<ul>\n<li>Holm, Suvi K., &amp; Kaakinen, Johanna K. (2021, August). <em>Game Dynamics Preferences Are Connected with Experiences Derived from First-Person Shooters<\/em>. Presentation at the 3rd IEEE Conference on Games, IT University of Copenhagen (virtual), Denmark.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<ul>\n<li>Holm, Suvi K., Forsstr\u00f6m, Santtu, Kaakinen, Johanna K., &amp; Surakka, Veikko. (2020, April). <em>The role of game preferences on arousal state when playing first-person shooters.<\/em> Presentation at the GamiFIN Conference 2020, Levi, Finland.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<ul>\n<li>Peltoniemi, S. K., &amp; Kaakinen, J. K. (2014, August). <em>The Effect of Attitudes on Reading Immigration-Related Arguments: An Eye-Movement Study.<\/em> Presentation at the 24<sup>th<\/sup> annual meeting of the Society for Text and Discourse, Chicago, IL.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><strong>Conference posters:<\/strong><\/p>\n<ul>\n<li>Holm, Suvi K., Forsstr\u00f6m, Santtu, Kaakinen, Johanna K., &amp; Surakka, Veikko. (2019, July). <em>Do Self-reported Playing Preferences Correlate with Emotional Reactions During Playing? Evidence from Psychophysiological Recordings<\/em>. Poster presented at the International Conference on Human-Computer Interaction. Orlando, FL.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<ul>\n<li>Holm, Suvi. (2019, May). <em>Player Types of Gamers: Critical Evaluation<\/em>. Poster presented at the CHI2019 Conference. Glasgow, UK. DOI: https:\/\/doi.org\/10.1145\/3290607.3299084<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<ul>\n<li>Holm, Suvi. (2019, April). <em>Are Player Types Credible? Critical Evaluation and Validation of Player Types.<\/em> Doctoral Consortium presentation at the Gamifin2019 Conference. Levi, Finland.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<ul>\n<li>Holm, Suvi. (2018, August). <em>Critical Evaluation of Taxonomies of Digital Gamers<\/em>. Poster presented at the FDG18 Foundations of Digital Games Conference. Malm\u00f6, Sweden.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<ul>\n<li>Holm, Suvi. (2017, October). <em>Player Types: What, Why and How<\/em>. Poster presented at the CHI PLAY &#8217;17 Annual Symposium on Computer-Human Interaction in Play. Amsterdam, the Netherlands. DOI: 10.1145\/3130859.3133220<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<ul>\n<li>Peltoniemi, S. K., Kaakinen, J. K., Vahlo, J., Koponen, A. (2015, April). <em>Ongoing Research in the Play4Reward Project: Exploring Emotions During Game Play and Retrieval of Favourite Gaming Memories. <\/em>Poster presented at the Turku Game Research Day, Turku, Finland.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><strong>PhD thesis:<\/strong><\/p>\n<ul>\n<li>Holm, S. K. (2023). Preferences, emotions, and visual attention in the first-person shooter game experience. https:\/\/www.utupub.fi\/handle\/10024\/174543<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>My Google Scholar Citations Profile My ResearchGate Profile &nbsp; Note: Some of these publications are under my former name (Peltoniemi). &nbsp; Peer-reviewed articles in scientific journals: Holm, S., H\u00e4iki\u00f6, T., Olli, K., &amp; Kaakinen, J. (2021). Eye Movements during dynamic scene viewing are affected by visual attention skills and events of the scene: Evidence from [&hellip;]<\/p>\n","protected":false},"author":4646,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-11","page","type-page","status-publish","czr-hentry"],"_links":{"self":[{"href":"https:\/\/users.utu.fi\/sukape\/wp-json\/wp\/v2\/pages\/11","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/users.utu.fi\/sukape\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/users.utu.fi\/sukape\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/users.utu.fi\/sukape\/wp-json\/wp\/v2\/users\/4646"}],"replies":[{"embeddable":true,"href":"https:\/\/users.utu.fi\/sukape\/wp-json\/wp\/v2\/comments?post=11"}],"version-history":[{"count":9,"href":"https:\/\/users.utu.fi\/sukape\/wp-json\/wp\/v2\/pages\/11\/revisions"}],"predecessor-version":[{"id":345,"href":"https:\/\/users.utu.fi\/sukape\/wp-json\/wp\/v2\/pages\/11\/revisions\/345"}],"wp:attachment":[{"href":"https:\/\/users.utu.fi\/sukape\/wp-json\/wp\/v2\/media?parent=11"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}